After displaying a warning message a couple of hours into the game, a player’s experience was riddled by glitches such as language switches collectable “eggs” would randomly delete themselves from your progress bar and much more. Spyro: Year of the Dragon (PS1): Implemented a complex anti-crack system which took months for crackers to defeat. There have been many fantastic examples of the latter over the years. Then we have the more creative options, where developers up the ante and either make pirated copies display warning messages, become almost impossible to play or shackle the player to some form of virtual punishment. Whether it takes the form of something included on-disc which enables a game to run only with a legitimate physical copy of the game, or some form of phone-home authentication, this controversial method of protection has been used by developers for decades now. The most common, and boring, of the protections take the form of digital rights management (DRM). But to fight back against those who might choose to pirate their latest labour of love, developers have implemented many standard as well as many creative penalties into their games. Many reading this I would assume purchase video games with their own money, whether due to the risk of getting your console banned, wishing to support the industry or just being unable to hack your console to accept burned discs.
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